Zedu released a new patch today to address balance concerns. This patch strengthened counters to the carrier, weakened the carrier itself, and added several strengthening features to the leviathan.
Missile pods gained 25 damage versus light units, which will make it more relevant against onboard fighters despite its difficulty to aim. At the same time, warp-in was lengthened to a 40 second cooldown (from 30), to decrease the rate at which a carrier can replenish minions in the face of dedicated interceptor and scout killing builds. The cloak delay on frigate wraiths was decreased to 1.5 from 2. Finally, corruptors gained an armor bonus per upgrade to help them battle the much more durable interceptors.
The leviathan’s passives were reworked to provide more durability. Adaptive plating’s effects now depend on leviathan life:
+25% armor when life is between 60%-80%
+50% armor when life is between 40%-60% (Battlecruiser scaling)
+75% armor when life is between 20%-40%
+100% armor when life is under 20% (dreadnaught scaling)
In addition, there is a new leviathan passive: Organic Carapace. This passive decreases the delay before a leviathan begins its natural regeneration to 0.5 seconds (similar to corvid reactor for ravens), which should help in kiting battles.